[DebugConnsole][1]: Patching JobManager.WorkerThread.Run
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[Exception]: MissingMethodException: Method not found: bool .JobManager.DoNextWorkItem()
(wrapper dynamic-method) JobManager+WorkerThread.JobManager+WorkerThread.Run_Patch1(JobManager/WorkerThread)
JobManager+WorkerThread.ThreadMain (System.Object data) (at <4e08f3a60ed4421b99a6798f854897c4>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
[07:42:50.994] [8] [INFO] World settings reload complete!